Deadpool: Review

With all the success Marvel’s been having lately merchandise-wise, it’s no surprise at all that eventually another licensed videogame would pop up sooner or later. But Marvel doesn’t seem to get that when it comes to videogames, DC has completely taken over that turf.

STORY: Most people know the idea behind Deadpool, a.k.a. Wade Wilson; in return for nearly losing his kind, he’s been granted with superhuman skills and can regenerate most of his damaged body. The game does a fantastic job of showing Deadpool’s personality, and the humor is top-notch. The whole time the game rarely has a sense of urgency or makes you want to care about any of the characters, and that’s actually perfect. Rather than do the average comedy movie with it’s occasional emotional kill-the-mood moments, Deadpool is all about how ridiculous a videogame can get. If you want a laugh though, that’s all you’re going to get. At the cost of being over-the-top strange, the game alienates itself from every other aspect of a good story. It’s more like Deadpool plus a bunch of X-Men thrown in, which is actually a nice touch, especially knowing that High Moon took the time to not just focus the whole game on the main character. Half of the formula to making Deadpool great requires having him work off other characters, and High Moon nailed that aspect perfectly.

Story gets a 69/100

Psychosis really does know no bounds.


The combat and, as I’ve said before the most important part of a game, the feel, are severely lacking in return for over-the-top weirdness. It has the same problem as the recent Remember Me, which is that combat can be fun but it takes severe dedication to make it enjoyable. Once you’ve upgraded 75% of your skills you feel exactly like Deadpool, pulling off ridiculous stunts and magnanimous kills. But this isn’t a game worth coming back too, so the whole idea is sort of wasted, which is too bad because with more replay incentive it could have the potential to compete with the Arkham Games.

Gameplay gets a 55/100

DESIGN/WORLD: While the game tries to innovate and keep things interesting, which it can on a rare occasion, the structure and design of the levels feel very…linear. And linear can be good if it’s something like Max Payne 3 or Mirror’s Edge, but this kind of linear doesn’t keep surprising us. This kind of linear gives us the same environment every single level. And while there’s the occasional surprise (for example,a scene where Deadpool accidentally triggers a mini-magnetic apocalypse) it’s nothing entirely game-changing. It’s impossible to be immersed, because when the game gets close to doing something truly unique outside of slapstick humor, all of a sudden the idea falls flat. The developers definitely get credit for making it difficult though, even on normal it can truly be a pain.

Pun intended.


This is not a game worth purchasing and at $50.00 it sounds like the developers knew it too. If you have a thing for immature comedy, it’s fun but if you’re not it’s a dull ride all the way through

I’d give it a 64 out of 100.

DISCLAIMER: I do not own the game’s rights or any of the pictures, all rights go to  High Moon Studios and Marvel


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