This is just going to be a fairly short review that points out whether this is worth the buy or not; this DLC takes place about fifteen years after the events of Assassin’s Creed IV and allows you to take control of Adawale in an area both familiar and new. The whole plot revolves around now-experienced Assassin Adawale as he is shipwrecked in Port-Au Prince and in return for a ship home, helps the slaves fight for their independence, with two new weapons, the blunderbuss and the machete. The story has some strong points, but overall fails to tie up a lot of loose plot threads and just leaves a hollow feeling; and hollow is the word to describe a lot of this DLC; it has so many great ideas, yet all it really does in it’s fairly short nine missions is give us a typical Assassin’s Creed list; Tail this guy, eavesdrop here, kill more or less important character here. Exploration is incredibly disappointing, and kind of depressing. You can visit some old locations from Black Flag like a captured fort, yet you can only visit the shore, the so-called islands are nothing but beachfronts, and there’s really only one main city. What I loved about Assassin’s Creed 3’s DLC was that it didn’t try to add more to the world but was more focused on trying to tell a different Assassin’s Creed 3 story and doing it right. I’m left with an empty feeling exploring the ruins of captured forts or hearing legends of the Jackdaw sinking. Even though the machete and blunderbuss are incredibly neat weapons, they’re not a reason to stay and explore. So the bottom line? With enough time, Freedom Cry could have truly been something as special as the Tyranny of King Washington. Yet literally and figuratively, there are far too many ghosts of the past. Too many mediocre missions, same level structures, and a rather unsatisfying conclusion. It’s worth the $10, but just barely. Here’s to hoping there is more to see in terms of actual add-on content however.
Freedom Cry gets a 6.5/10